|Finno-Japanese positions after tentative British Advance on the left flank|
The paks in the above photo were responsible for a number of kills. The Finnish Hero attached to them allowed one gun to re-roll misses, among other bonuses. The aggravating thing is, we agreed half way through the game that we could have easily ignored them at no loss to ourselves as they were hemmed in by trees and concealing terrain. So we effectively threw away a Sherman platoon for nothing.
The Finnish light tanks and the buckets of Japanese tank boats (called duck tanks by us throughout for no readily definable reason) advanced effectively unopposed.
|A blob of Japanese infantry advances in the open|
We then drew an objective card which rewarded us if we killed the whole unit. We spent the next turn firing everything we had at it but failed to finish it off, allowing it to retreat into a nearby building and holding out until roughly the end of the game.
|The left flank retires and pivots to take shots at Finnish recce in the centre.|
|Cromwells pick off tiddly Finnish light tanks while in turn being picked off by "the beast"|
|Airstrikes are less fun when you're on the receiving end.|
I've got to say, I'm a fan of the changes to airstrikes in 4th ed. even when I'm the one getting hit by them. Having brought no AA other than a single captured flak track I was reliant on my partner's plethora of .50 cals. to provide cover and they were not always successful. I think we were saved more by our opponents collective inability to call in either of their air support than our ability to drive it off.
|Japanese duck tanks race to exploit the week looking left flank|
|While the Finno-Japanese Centre has been mostly hollowed out|
|Eventually our persistence paid off...|
|Meanwhile on the right flank|
|A second airstrike almost pushes me to company breaking point.|
|Knocking out the last duck boats breaks the final Japanese formation|